The Project
For this project, we created a ship and controller (ansible) that communicated wirelessly. To play, the game there would be two teams, red and blue. Half of the ships in the class would be assigned blue and the other half would be red. Each team had the goal of trying to get as many of the other team's ships in its goal. To do so one could push an opposing ship with their own ship or take over control. To take over control, the opposing team's ship would have to run out of fuel. When this happens, the ship automatically unpairs with the current controller. At this point, anyone can pair with the ship, including ansibles from the opposing team. At this stage, if you pair with a ship from the opposing team, you can drive their ship into your goal. The fuel is kept in a funnel on the ship. There is a small hole at the bottom of the funnel so water is slowly leaking out continuously. Furthermore, we were allowed to have battering rams to push other opposing teams fuel funnels or shoot at the funnel with a water pump. This water pump could also be used to refuel ships of your team or to refuel yourself.
Videos
Video montage of our final SHIP and ANSIBLE on competition day:
Videos of our prototype SHIPs:
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Photo Gallery
Team Quack Sparrow
From left to right: Obinna Onyemepu, Gabrielle Sebaldt, Clara Aranguren and Haley Smith